Valerii Sendetskyi
Expert 3d Artist | Team Lead | CG Supervisor
Warsaw, Poland
About
I am the best in environmentap and hardsurface asset creation. From concept to engine implementation
I model assed with classic subdivision approach or starting with zbrush sculpt. Can make clean and optimized topology as well as streamline asset creation for use with Nanite in Unreal.
Working with Unreal 5 since the release in areas of Environment Art and Virtual Production.
Using procedural creation tools, such as SpeedTree, Substance Designer, Gaea. Implementing Houdini workflows for Landscapes and Procedural modeling into my daily work.
Comfortable on Project Lead positions, love shape the workflow, support and inspire members of my teams.
Easy going and quick to learn.
Skills
3D ModelingHard Surface ModelingProp ModelingHigh-poly ModelingLow-poly ModelingMid-poly ModelingCreature ModelingCharacter ModelingVehicle ModelingWeapon ModelingEnvironment ModelingTexturingTexture BakingRenderingUV MappingDigital SculptinglookLook DevelopmentQA TestingArt DirectionTeam Management
Software proficiency
Maya
ZBrush
RizomUV
Photoshop
Substance 3D Painter
Substance 3D Designer
Unreal Engine
Marmoset Toolbag
Marvelous Designer
SpeedTree
Houdini
Arnold
Jira
Productions
TV Production
Eureka
Year
2022
Role
Environment Artist
Company
Brown Bag Films
Video Game
Borderlands 3
Year
2019
Role
Prop Artist
Company
5518
Video Game
Metro: Exodus
Year
2019
Role
Environment Artist
Company
Fox3d Entertainment OU
Video Game
Hitman 2
Year
2018
Role
Environment Prop Artist
Company
Fox3d Entertainment OU
Video Game
Spider-Man
Year
2016
Role
Prop Artist
Company
5518
Video Game
R.I.P.D. the game
Year
2013
Role
Environment Artist
Company
MagixFx